![]() Conclusion: The result of all included studies showed positive effect of Nintendo Wii game on balance in patients with stroke. Moreover, in 3 other studies, improvement process was reported in patients with stroke, but the results were not significant. In 3 of them, balance improved significantly in intervention group rather than control group. Improvement of static balance was shown in 2 studies. In these studies, balance test was used as main outcome measure. Results: Among 21 studies, 8 were selected. Articles that used Nintendo Wii in treatment of balance disturbance in any phase of stroke were selected. Materials and Methods: Medline, PEDro, and Cochrane library databases were searched until 2018. Nintendo Wii games let patients do different tasks in miscellaneous environment. Using virtual reality systems are considering as a standard treatment method in neurologic disorders especially in stroke. Balance disturbance and neuromuscular incoordination are the most common adverse effects of stroke. Introduction: Stroke is known as the second cause of disability in adults, which finally leads to disabilities such as movement impairments, cognitive disorders, and speech disorders. The minimum system specifications are: Intel i5 or AMD Ryzen 3 2.7 Ghz processor, 8GB ram, and 1.5GB video graphics card to run on a laptop or a desktop computer without audio-video lags. The computer should have a webcam, speakers, and a screen. Instructions and links can be found in the Instructions.pdf in the Sati Interactive folder. Max and QuickTime software should be installed before running the Sati Interactive application. This project includes the application “Sati Interactive”, that can be downloaded and used on a computer with a Windows or Macintosh operating system. From this information we understood that a sense of ‘Sati’, or deep engagement had been generated. 71 percent of participants provided positive responses to using the system, indicating that the Sati Interactive System was effective in creating a relaxed, focused state, and not feeling the time passing while using the system and afterwards. Literature on colour, sound, movement, computer-based interactivity, philosophies of technology, human-computer interaction, aspects of grounded theory, and the arts, form the basis and methodology for the development and testing of the system.Īn evaluation of the system was based on data collected from 30 participants. This project integrates colour, sound, and movement in a low-cost computer-based interactive system to create a sense of deep engagement. Research has shown that the independent use of colour, sound, and body movement can provide benefits such as: generating positive emotions, achieving a relaxed state, and improvements in psychological and physical health. Sati Interactive System integrates elements of an artwork colour, sound, and body movement to create this sense. It is based on the Buddhist concept of ‘Sati’ being relaxed, focused, aware, and paying attention to the present moment: which is understood as having a sense of deep engagement. This project develops a low-cost computer-based interactive system that generates a sense of deep engagement in the user, similar to that experienced when engaging with an artwork. Conclusion: Further studies should be performed with Nintendo Wii® and the new Virtual Reality Technologies that appear every day in order to improve the level of scientific evidence regarding the use of these resources in the rehabilitation of stroke patients. All studies showed benefits such as improved motor coordination and agility of upper limbs using the Wii associated with conventional therapies such as physiotherapy and occupational therapy. ![]() Results: We found 229 articles, of which only 3 were used in this review, because they showed a direct relationship between Wii and stroke. The keywords used were: User-Computer Interface Stroke and Rehabilitation. ![]() Method: For this systematic review, articles were selected from MEDLINE, PubMed and the Cochrane Library through the PICO strategy. Objective: To identify the functional results obtained in the rehabilitation of individuals with stroke using the interface of the Nintendo Wii games. ![]() Nowadays, the latest trends in rehabilitation are exploiting advances in technology and virtual reality devices, such as the Nintendo Wii®. Many studies are made each year to find better ways to alleviate the symptoms and recover as many of the functions lost as possible. Stroke is an ischemic or hemorrhagic clinical condition that affects the central nervous system and engenders cognitive and motor deficits. ![]()
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