![]() ![]() Thank you for taking the time to read my topic. If there is no easier way than what I described, is it at least possible to determine what the offsets and collision numbers will be without having to put it in the game and mess with it there? I have well over 50 objects and it’d be swell if I didn’t have to import and recenter and re-export each and every one. I don’t mean to complain …okay maybe a little… but I do want to know if there’s a better/faster/easier way to go about it. Reopen game and make sure it’s aligned correctly.Copy and paste changes manually into (or manually edit the zeroes in) appropriate files.Based on amazing shader by tdhooper ( License CC 4.0 ) It has 16 adjustable parameters for exact tunning of your character. • Start game and fiddle with the offsets and collisions for the object and its iconic The 'HeadGen' shader </> for MagicaVoxel by ephtracy can create different faces and heads.T-shirts, posters, stickers, home decor, and more, designed and sold by independent artists around. smod and place in Stonehearth Mods folder High quality Magicavoxel-inspired gifts and merchandise. ![]() This tiny light-weighted software is the core of voxelart, since it is capable of many things : just edit, paint and move your voxels in a cubic grid, then animated them and render them with the powerful integrated renderer.
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